#Spain U23 WNT

Defensive shape and press after losing possession

Sonia Bermúdez, 28 Jan 2025

FIFA
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A team’s immediate response to losing possession can be critical to both their defensive and attacking prospects. This session focuses on players’ actions as a unit to ensure balance in their strategy.

If a team press aggressively in the first few seconds, it can lead to quickly regaining possession and a dangerous attack. If, however, a team fail to organise into a solid defensive shape swiftly, they run the risk of being played through easily and conceding a goal.


In this session, Sonia Bermúdez, the head coach of the Spanish women’s U23 national team, her assistant coach Julen Itxaso and fitness coach Iker Domínguez, deliver a series of exercises designed to improve a team’s organisation and press after losing possession. The session starts with an activation drill on quick defensive actions and reactions. This is followed by a small-sided game that focuses on a team reacting to losing the ball against high pressure. The session ends with a 10v10 plus goalkeepers game where the press is focused on one side of the pitch in congested areas and teams must try to win the ball back immediately after losing it before dropping into a defensive shape.

Session overview

Part 1: Warm-up
Part 2: Small-sided game – numerical disadvantage
Part 3: 11v11
Reflection: Head coach interview

Key coaching points

  • Aiming to win the ball back immediately after losing possession is the most effective form of defence.

  • If a team cannot win the ball back quickly, they must recognise when to drop into a defensive shape that is hard to play through.

  • Players should close down passing lines and force errors by positioning themselves between 2 opponents to anticipate passes into either player.

  • Teams should be prepared to get on the front foot and attack or get into a defensive shape immediately.

Part 1: Warm-up

This session begins with a general activation phase featuring a variety of mobility and coordination exercises designed to prepare the players for the main activity of the session.

Organisation
  • Mark out two 20m circuits ending with a mini-goal.

  • Set up 4 stations as follows:

    • Station 1 – Angle 2 poles towards each other, leaving a small space between them.

    • Station 2 – Position 3 poles laterally close together.

    • Station 3 – Position 2 poles crossing each other to create a hurdle.

    • Station 4 – Lay 4 hoops in a zigzag sequence.

  • Position 3 hurdle fences in the middle and on the outside of each circuit.

  • Split the group into 2 teams of 11 and line them up behind the starting point of each circuit.

  • Position a coach with a supply of balls behind each mini-goal.

Explanation
  • The players must complete a series of mobility and coordination movements at each station, as follows:

    • Station 1 – Perform some “warm-up” movements.

    • Station 2 – Slalom between the poles.

    • Station 3 – Jump over the poles.

    • Station 4 – Take quick single steps into each hoop.

  • At the end, the coach throws a ball in that the players must pass into the mini-goal with 1 touch.

  • Before returning to the line, the players must perform a mobility exercise over or around the hurdles.

Variations
  • Coaches should vary their delivery to encourage the players to practise a diverse range of finishing techniques.

  • Remove the hoops and have the players contest a 1v1 at the end. The player who receives the ball must score in one of the mini-goals.

Coaching points
  • Players must first focus on the quality of their movement and then increase the intensity.

  • By maintaining a relaxed posture and avoiding flat-footedness, players can adapt to different deliveries from the coaches.

  • If a player fails to retrieve the ball before their opponent, they must defend by closing angles down and forcing the attacker onto one side.

  • When doing this, the defender must position themselves to be able to read a pass into the mini-goal and block it.

Part 2: Small-sided game – numerical disadvantage

This exercise focuses on defending and pressing high with a numerical disadvantage. The game presents three phases geared towards helping a team press and win the ball when outnumbered.

Organisation
  • Mark out a 25x35m pitch.

  • Put a full-size goal and a goalkeeper at one end.

  • Position 2 mini-goals at the opposite end.

  • Mark out a halfway line and split the pitch in 2 lengthwise.

  • Arrange the group into an orange team of 6 (plus the goalkeeper) and a blue team of 5.

Explanation
  • The ball starts with the goalkeeper.

  • The goalkeeper and 4 orange players must pass between one another on one side.

  • 3 blue players must press and try to win the ball.

  • An orange player must wait on the other side of the pitch.

  • 2 blue players and 1 orange player must wait in the other half.

  • If the orange team successfully make 4 passes, they must switch the ball to the other side of the pitch and create a 3v2 attack in the other half and drive towards the mini-goals.

  • If the blue team win the ball, 1 player can join the attack to create a 4v4 on one side of the pitch.

  • Rotate players so that they practise all aspects of the game.

Variation
  • When the orange team complete 4 passes, they can play directly to the striker in the other half and attempt to score in the mini-goals.

Coaching points
  • Teams should press intelligently by not rushing into the press; care should be taken not to leave 2 opposition players free to receive the ball.

  • Defenders should position themselves between 2 opposing players to cut off passing lines quickly and apply immediate pressure on players receiving the ball.

  • The defending team should force opposition players wide where possible, as this limits their chances of playing through successfully.

  • Players should look for triggers, such as poor touches, to press aggressively and win the ball closer to goal.

Part 3: 11v11

The final game reinforces the defensive principles required in mid-block distances when the opposition adopt a high line and advance the ball close to the halfway line.

Organisation
  • Use 1 full-size pitch.

  • Position a full-size goal on the edge of 1 penalty area and the other on the goal line.

  • Put a goalkeeper in each goal.

  • Split the outfield players into teams of 10.

  • The orange team must defend in a 4-3-3 formation.

  • The blue team must build the play in a 4-1-4-1 formation.

  • In the orange team’s half, mark out a defensive line 25m from the halfway line.

  • In the blue team’s half, mark out a defensive line 15m from the halfway line.

  • Split the pitch in 2 lengthwise.

Explanation
  • The ball always starts with the blue team on one side of the pitch in their half.

  • The teams must play an 8v7 on the chosen side of the pitch, with the orange team having a numerical advantage.

  • Once the blue team complete 6 consecutive passes, an extra blue player can enter the chosen side of the pitch and the team can progress beyond the orange team’s defensive line.

  • If the blue team attack on the same side of the pitch and score, 2 points are won.

  • If the blue team switch play first before scoring, only 1 point is scored.

  • If the orange team win the ball, they must attack and try to score.

  • If they attack and score from the same side where they win the ball, 2 points are won.

  • If they switch the ball to the other side first and score, 1 point is gained.

  • The defending team cannot defend behind their defensive line when the ball is inside the mid-block area.

  • After a set period, the orange team start with the ball and build the play.

Coaching points
  • Once possession is lost, the defending team must try to recover the ball quickly before the opposition can settle on it or play out of pressure.

  • If the ball cannot be won back immediately, the defending team must focus on maintaining a compact structure and organisation.

  • Due to the numerical advantage, defending players must press aggressively and step out when the opposition make passes.

  • By making the team in possession play out wide, the defending team can force more errors and limit space centrally.

  • Players behind the initial presser must decide which player to follow and mark tightly to prevent the opposition from playing through.

  • Against defensive blocks that prioritise central channels, spaces for the attacking team will typically be in wide areas.

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